My Grass Farm Wiki
Everything you need to play My Grass Farm: what you do (cut grass → hay → cash → blades → workers), the codes, when it launched, and what's changed.
A farm tycoon you grow by cutting grass
My Grass Farm is a Tycoon on Roblox by One More Grass. The official description sums the loop up: "Cut grass to collect hay 🌱, process hay for cash 💸, unlock powerful blades to cut faster 🗡️, hire workers to farm for you 🧑🌾, upgrade and expand your farm 🏡." It is an incremental farm economy — you turn grass into cash and reinvest it in speed and automation.
It is not a combat game: the focus is the farm tycoon loop and growing it over time. One thing that surprises new players: hired workers keep cutting grass even while you're offline, so workers are an always-on income layer, not just active-session helpers. Learn the full loop in the how-to-play guide, and grab the RELEASE and MERCHANT codes to start with a boost. As a recent game (released 23 July 2026) it changes fast, and this wiki updates as changes are confirmed rather than guessing patch notes.
Your farm's economy
The official description frames the farm system as: Cut grass → hay → Process hay → cash → Blades → faster cutting → Workers → automation → Upgrade & expand farm. Each piece has a distinct farm job:
Cutting grass collects hay — the raw material of the whole farm economy. Everything downstream (cash, blades, workers) starts from your hay income.
Process hay for cash, then spend cash on blades, workers, and farm upgrades. Cash is what turns grass into growth.
Unlock powerful blades to cut faster — the core 'optimise' lever of the tycoon. Better blades mean more hay per second, so faster cash.
Hire workers to farm for you — the idle/auto layer. Workers keep hay and cash flowing even while you aren't actively cutting.
Upgrade and expand your farm as you progress. The farm is the container that scales with your hay, cash, blades, and workers.
Play: learn the core loop
Your first session is a farm-economy loop: cut grass → collect hay → process for cash → reinvest in blades (faster cutting) and workers (automation). Get the full first-day route below.
Track: codes, updates, history
As a young, rapidly-changing game, keeping current matters. The codes page reports only verified rewards, the updates page tracks real changes, and the release date page anchors the game's history.
How we know this
Everything here comes from the game's official description, the Roblox API, or a dated creator video — not guesses. When something is only community-reported, it's labeled that way.
Where a mechanic comes from matters: the hay → cash → blades → workers loop is from the official description, while the codes are community-reported. The sources page logs what was checked and when.
Source status & more
Explore the rest of the wiki — the source ledger, and quick access to every page.
Still deciding between blades and workers? That's the decision that matters — the first-hour upgrade order.